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1381. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Precisely. Once the players find out how the server recognises malicious vs accident, they will exploit it.
- by Daichi Yamato - at 2016.02.02 15:36:23
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1382. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
My post was directed at bigbud. Id didnt see yours serendipity before i hit post. I wouldnt mind bumping becoming an aggressive act, but there is no way for the server to know when its accidental or malicious. And id like to see some nerfs to hau...
- by Daichi Yamato - at 2016.02.02 15:04:18
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1383. Skill Reallocation - One time feature - in Player Features and Ideas Discussion [original thread]
Reallocation makes sense when there is an SP ceiling, but in EVE there is no limit to what you can train and you can change what your training at any time with no penalty. I actually think its a good thing that you start from the beginning like e...
- by Daichi Yamato - at 2016.02.02 14:36:19
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1384. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Waiting until the freighter is bumped before you start webbing is the problem there. If you web the freighter after it decloaks, you need about three seconds to web it into warp, even less time with a daredevil. Bumpers arent going to get you with...
- by Daichi Yamato - at 2016.02.02 14:18:15
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1385. [Petition] Un-Used Corporation offices - in Player Features and Ideas Discussion [original thread]
If they are paying for them I dont see the problem and, as others have pointed out, you cant tell if they are being used or not. I can want to rent a storage unit someone else is renting, I can stakeout the unit for weeks and see no one enter it...
- by Daichi Yamato - at 2016.02.02 04:57:42
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1386. Autocannon buff - in Player Features and Ideas Discussion [original thread]
And there was a guy in another thread that said the punishers bonus was completely useless because he could just fit auto cannons...
- by Daichi Yamato - at 2016.02.02 02:59:08
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1387. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Its also worth mentioning sivala, by a significant margin, is the most kill active gate in uedama.
- by Daichi Yamato - at 2016.02.02 01:29:42
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1388. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
The point of my post was not that I expect him to dig up what we all know doesn't exist but actually realise that, outside of noob systems, there is no behaviour that is ok in one area of space but not others. There are a specific list of modules,...
- by Daichi Yamato - at 2016.02.01 23:40:00
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1389. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: Your examples.. are great! like you said.. Bubbled in Null, or trapped in a WH. Both of those environments are very hostile. If you want to go extort people, head there. There, you should have a fleet of people to esco...
- by Daichi Yamato - at 2016.02.01 21:33:15
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1390. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: the arguments put forward stating that a mjd would be ineffective against bumping in hisec somehow don't apply in lo/null? im confused somewhat... Because tackling in low/null is only done with battleships Co...
- by Daichi Yamato - at 2016.02.01 16:51:47
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1391. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: if a freighter gets bumped in uedama f.i. , the pilot is, under current bumping mechanics, pretty much at the mercy of the bumper for as long as it takes , sometimes for hours . my suggestion gives the freighter pilot...
- by Daichi Yamato - at 2016.02.01 16:08:38
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1392. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Brad Neece wrote: Daichi Yamato wrote: So what is your point? (to use a similarly exaggerated and non-sensical argument) That all consequences should be handed out by CCP? If I shoot a POS in low sec I should be banned from the game? Co...
- by Daichi Yamato - at 2016.02.01 02:59:25
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1393. T1 & T2 Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Compelling.
- by Daichi Yamato - at 2016.02.01 02:29:34
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1394. Moving Ships to Nullsec sucks. - in Player Features and Ideas Discussion [original thread]
Doesnt the bowhead have a 90% reduction to jump fatigue? Have your null bethren bridge you.
- by Daichi Yamato - at 2016.02.01 02:19:37
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1395. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
So what is your point? (to use a similarly exaggerated and non-sensical argument) That all consequences should be handed out by CCP? If I shoot a POS in low sec I should be banned from the game?
- by Daichi Yamato - at 2016.02.01 02:04:12
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1396. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: Daichi Yamato wrote: bigbud skunkafella wrote: my suggested solution is simple, rewards ak piloting , creates a few variables for the gankers, bumpers + target and is no way a nerf to ganking . what's the proble...
- by Daichi Yamato - at 2016.02.01 00:09:36
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1397. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: my suggested solution is simple, rewards ak piloting , creates a few variables for the gankers, bumpers + target and is no way a nerf to ganking . what's the problem? The problems are: And do you know what r...
- by Daichi Yamato - at 2016.01.31 20:21:56
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1398. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
1Lt Aldo Raine wrote: As my friends have stated we are in no way saying that ganking should be nerfed. It's a tactic, one employed by my team to hunt bumpers and scouts on a daily basis. Is like saying we are nerfing lasers, but in no way ...
- by Daichi Yamato - at 2016.01.31 04:10:37
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1399. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
You were just telling people to look at the bigger picture...
- by Daichi Yamato - at 2016.01.29 02:18:21
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1400. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Looting a freighter with catalysts would take a while. They have to loot the wreck, jettision and then loot from the wreck into their can. They can only jettison one can per minute, bearing in mind you've had 20 seconds to shoot these guys as well...
- by Daichi Yamato - at 2016.01.29 02:15:11
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